SIMULATION TECHNOLOGY

In terms of technology, the simulation may describe, as the activity of a model. It could be reconfigured & tested with this pattern. In this way, any model’s mechanism might be studied; thus, properties related to the actions of the real device or its subset. In the broadest terms: 

Simulation is a method for assessing the output, whether planned or current, of a device under various value conditions & over long real-time periods.

Uses:

The simulation technology used to address real-world problems securely and efficiently. It’s an integral scientific approach that is quickly checked, conveyed, and understood. Simulation technology is used in multiple directions, like performance enhancement or machine simulation enhancement, safety development, testing, teaching, training, and video games. Computer simulations were often used to check the simulation models.

Advantages:

  • One of the key advantages of simulation technology is that they will offer realistic guidance for consumers when developing real-life applications. 
  • It helps the builder to assess a design’s feasibility and usefulness before the structure is fully designed. Consequently, the consumer may test the benefits of alternative architectures without necessarily designing the structures physically
  • The average expense of installing the device reduces substantially when studying the consequences of particular design choices during the planning process, rather than the construction period.
  • The advantage of simulation technology is that they enable software designers to analyze a problem at multiple levels of abstraction. When designing a device at a higher degree of abstraction, the user can best grasp the attitudes and relationships of all the high-level system elements and is therefore ideally prepared to overcome the inherent system complexities.

Disadvantages:

Simulation technology may have their disadvantages that are given as follows:

  • Many of these problems may be due to the computationally intensive processing specific simulators need. Consequently, the simulation outcomes will not be immediately accessible until the simulation has started.
  • An occurrence that may arise rapidly in the physical world can potentially take hours to replicate with a simulation technology. The delays could be due to the simulation of an overly large number of entities, or due to the dynamic interactions that exist between the objects inside the simulation framework.
  • Results of simulation technology might be complex to interpret.

Concluding that simulation technology has its own benefits & drawbacks but anyone can say without any doubt that simulation technology is the replication of the working of the actual life mechanism or device over time.

3D Technology accounts for innovation in three dimensions. It can be described as a visual representation model that attempts to construct or replicate visual features in the third dimension.

The process by which an image turned into three dimensional technology is known as stereoscopic photography. Stereoscopic photography is that in which two photographs taken from slightly different angles that appear 3 dimensional when viewed together. .3D printing, 3D hologram (advanced technology) are examples of 3D technology.

Working of a 3D Technology can be explained with the help of an example. In a film, while you’re wearing 3D glasses, put various pictures through your eyes much as the view-Master is. The display shows two pictures, and the glasses cause one picture to reach one eye and then invade the other.

Types:

There are some different types of three-dimension technology, given in followings:

Anaglyph 3D Technology:

Anaglyph 3D offers a stereoscopic 3D effect when seen in an image with glasses where two lenses are separate shades, such as cyan & red. Images are composed of two pigment layers, superimposed, but offset from each other to create an illusion of depth. The primary focus is typically in the middle, while the foreground and backdrop laterally moved in opposite directions. The picture includes two colored images which are separated differently, one for each eye. We show an embedded stereoscopic vision when seen through the “color-coded” “anaglyph-glasses.” The sensory brain cortex fuses this into a three-dimensional environment or compositional image.

Polarized 3D:

These glasses produce an impression of 3D by reducing the light entering an eye, a stereoscopic illustration that uses the light’s polarization. To show motion in the stereoscopic frame, two images projected by separate polarizing filters superimposed on the same screen. The audience uses cheap eyeglasses that often consist of variant polarizing effects. When-filter passes the similarly polarized light, and in the opposite direction & blocks the polarization, an eye can see another picture.

Active shutter 3D:

These glasses are named liquid crystal shutter glasses. These are commonly used glasses along with a screen to generate the impression of a three-dimensional view, a stereoscopic illustration. In the meantime, these glasses display several perspectives with each eye, using the Alternate-frame sequencing the technique which only achieves the desired outcome of each sightseeing for the image intended for it.

Concluding that 3D technology is a technological explosion in the field of technology. 3D printing is widely used technology, has the ability to democratize the manufacture of products, and medicinal equipment and massive coral reefs. 3D technology could find their way through companies, catastrophe sites, households, and even outdoor spaces in the future